A shell may still cause damage after the ricochet, but only to the same ship. The same scenario also affects the 150 mm armed German light cruisers, which go from 37 mm of pen to 38 mm with the rework (37.5 mm calculated penetration for 1/4 pen). That is why, unlike the vehicles of World of Tanks, ships in World of Warships are divided into multiple compartments, each with a different value of hit points (HP). The intensity with which the shells fall in different points of the area of dispersion, can be described by a Gaussian (normal) distribution. propeller), other modules can only be destroyed but not damaged (e.g. 'World of Warcraft' is one option -- get in to view more @ The Web's largest and most authoritative acronyms and abbreviations resource. This has been confirmed by experiments conducted by the players. Observing the position of the surface bursts around our point of aim, we find that they fall into a roughly elliptical area in relation to the line of fire. British battleships, German cruisers, and German battleships without IFHE can citadel Shchors with shells exceeding 302 mm. Armor in World of Warships is not just a uniform barrier to be pierced (like in World of Tanks), but rather a kind of multi-layered “cake” that covers a number of construction elements and mechanisms, each having specific armoring. Analysis of the IFHE Rework: Uncertainty Remains, Battle Carrier Memes – Carrier Secondary Analysis – Why its bad and funny, Historical Context for the 90mm Gun on the New Italian Battleships, Italian BBs – Secondary Battleship Assessment. The IFHE skill multiplies the shatter thickness by 1.3, with no rounding after the calculation. A damaged module loses function until it is repaired, a destroyed module cannot regain function. 283mm - Put IFHE down, Spee. Looking for the definition of WOW? As I already said before, her firepower is incredibly strong. This extra source of damage is most commonly encountered when shooting at "turtleback" armor schemes (common on all German battleships and other nations' dreadnoughts). The GK will no longer need IFHE to penetrate 32 mm plating. Therefore, some later battleship designers tried to save some of that weight by placing heavy armor only around the vital parts of the ship: the ammunition and propellant magazines, the propulsion plant, the fire-control, command and communications sections. Tier VII 127mm - Effective when top tier. In addition to belt armor, which protects battleships from direct fire, they also have deck armor that protects them from plunging fire -- shells at extreme engagement ranges tend to hit the top of the ship. The probability of a critical hit that leads to damage increases for lower module HP values. A ship fighting within its IZ will still probably suffer when hit, but it is theoretically proof against singularly catastrophic hits to the citadel. There are certain engagement ranges when AP shells will encounter both the belt and the deck armor at fairly large angles, and will have a high probability of either non-penetration or ricochets. Example: Cleveland has a shell diameter of 152 mm. Its Mark 21 Base Detonating Fuse (BDF) had a delay of 0.033 seconds. Prior to 0.4.1, penetrations on a destroyer's midsection will deal x0.5 of the shell's listed damage (in lieu of the absence of citadels), however this is no longer the case and penetrations to it will deal the standard x0.33 of the shell's listed damage. This is an advantage of some spaced or turtleback armor schemes. For patch 0.4.1, WG has decreased the close-range (i.e. That means that when AP shells are fired at lightly armored and relatively small target, they might over-penetrate -- explode once they passed through the entire ship, or not even explode, if the shell doesn't encounter enough armor to detonate. Example: Shchors has 75 mm of citadel armor. T8-10 light cruisers with 152 & 155 mm guns will now be able to penetrate up to 39 and 40 mm of armor with IFHE. IFHE will help tremendously in random battles from T2 all the way to T10. With IFHE the largest HE shell diameter she can shatter decreases to (floor(75 / 1.3) + 0.5) * 6 = 345 mm, with HE shells of 346 mm being able to citadel her. At comparatively long ranges, dispersion causes shells to scatter onto other parts of the enemy ship. At point-blank ranges and favorable angles you can also try to penetrate the battleship's citadel with AP shells, though it's generally not a good idea to be that close to a battleship in the first place. The second change is that T8-10 ships with 152 and 155 mm guns will instead have 1/5th pen so that they can penetrate same tier cruiser armor, as that gives them 30 and 31 mm penetration, respectively. Tier VIII Japanese Cruiser Mogami Replay Related Ship… Continue reading So the Worcester will drop from 9% fire chance to 4.5% fire chance. The modules have three states: functioning, damaged, and destroyed. Whether AP or HE, it must penetrate the armor and detonate inside the ship. Third, the IFHE value changes. The final cost of virtual goods may vary depending on the selected payment method. Damage from fire, flooding, ramming, over-penetration and citadel hits will not reduce any compartment's HP pool (but they will still reduce the ship's total HP as normal). Every time a player orders his main caliber guns to fire, the game engine constructs a 2-D ellipse around the point of aim, and does so independently for each salvo fired. Therefore, upcoming games with a mere announcement and no discernible release date will not be included. Bismarck w/ IFHE is a whole different beast compared to without. IFHE All Night Long by LittleWhiteMouse. To see the final cost, click the button for the selected payment method. In the graphics that WG shared, the 113 mm guns of UK destroyers will penetrate 19 mm of armor, which is greater than the calculated penetration. Sigma parameters are mostly uniform for destroyers and cruisers, but vary drastically for the battleships. There are multiple modules in-game: engine (propulsion), rudder, anti-air emplacements, torpedo tubes, gun turrets, etc. However perfectly a naval gun on a stationary ship may be laying, successive rounds will not impact on a single point but will fall in a pattern scattered both in deflection and in range. Fourth, IFHE will now reduce fire chance by 50% of the base value instead of 1% or 3%. Although it was desirable for the citadel to be as small as possible, the space enclosed was an important source of reserve buoyancy, and helped prevent the ship from foundering when other compartments had flooded. Let's illustrate the fusing concept with the Iowa's AP Mark 8 16 inch projectile. Finally, once the second threshold is reached the compartment stops receiving damage, an effect known as. As of 0.4.1 the underwater hits do not cause flooding. Sub-optimal damage is better than no damage at all. Clones and duplicates will not be listed twice, for them refer to the original ship (e.g. Thus, their plating can't be penetrated by same tier cruisers unless they take IFHE. If a ship is not an exception, it will have the default sigma value (e.g. Plunging fire that is insufficient to penetrate interior decks may also ricochet, causing one or more extra instances of damage. In addition, each ship's model in the game is assigned another, virtual compartment called "entire hull". 2020 will have something to satisfy classic and modern gamers alike. T1-7 ships will have a 25% bonus to penetration, while T8-10 ships retain the current 30% bonus. Additional ricochets will cause additional instances of penetration damage until the shell exits the ship or explodes from fuse activation. These shells have an instant fuse and burst immediately upon hitting a target. Thus, any armor plate of 25 mm or thicker will shatter her shells, while armor of 24 mm or thinner will be penetrated. The formula for fire chance can be found in Fires. For ships which rely on fire damage IFHE thus can be a poor choice even if significant armor thresholds are passed. The compartment starts off clean and gets darker as it takes more damage. This approach of providing either total or negligible protection is referred to as "all or nothing". Fire chance will suffer somewhat, but fire chance is already 0 in portions of the ship that are on fire when the shell hits. On the other hand, if the shatter threshold is strictly greater than the thickness of the armor, it penetrates. AP shells should be used against well-armored cruisers and carriers as well, when you are certain that a volley at the waterline will penetrate the citadel. Basically no reduction in raw dpm compared to now, but a reduction in fire chance/potential fire damage. Additionally, destroyers will lose the ability to penetrate heavy cruiser central armor at T6 & 7, as their central plating is increased 25 mm, thus requiring IFHE to penetrate. All copyright materials provided by Wargaming.net are owned by Wargaming.net. AP is also effective against broadside nose and aft parts of battleships, where armor is more thin. 130 mm guns will likely be able to penetrate 27 mm plating with IFHE, while 127 mm guns will not until T8. With IFHE, that value increases to 25 mm * 1.3 = 32.5 mm (not rounded). Ones that fire AP did exist, but have been replaced by HE in patch 0.7.11. 180mm - Take IFHE. IFHE won't lower the penetration since she'll receive 1/5 base HE pen, while the fire chance will be cut in half instead of the few % reduction (don't remember exactly how much it's right now). Required fields are marked *. below 4km) dispersion values for all ships. You can farm surprisingly much damage if you hit these parts with AP when they are not angled. It is set to -1% for light calibers up to 139 mm, and to -8% for the rest. DE and IFHE also affect secondaries. The selection of judges and the score keeping methods may vary from pow wow to pow wow. Once the module reaches zero HP, it is destroyed. Welcome to IFHE. 2021-01-24 0.10.0.0 commander skills are updated. The IFHE skill multiplies the shatter thickness by 1.3, with no rounding after the calculation. The total hit points value for all these compartments combined is slightly more than the ship's nominal hit point pool. Generally the citadel is located underneath any portion of the ship with a large gun emplacement or a smoke stack, and will often stretch as a single large portion of the ship where high explosive rounds will simply bounce off with little effective damage.Given the proper aim a citadel penetratio… If the cruiser is far away, or is angling too much, use HE; HE should also be used against the destroyers in practically all situations. Regardless of the state of the compartment, over-penetration will always deal x0.1 dmg and citadel hits will always deal x1.0 damage, even after the compartment's HP pool is completely depleted. Most of the other compartments are almost completely unarmored. WoWS Stats & Numbers - best online tool for stats browsing and progress tracking for World of Warships. Thus, with IFHE it would take at least a 33 mm plate to shatter her shells, while armor of 32 mm or thinner would be penetrated. Over-penetrations deal x0.10 of the shell's listed damage. 16 shells per salvo, 4.5 seconds reload, amazing fire-starting capacity and Russian ballistic, if you are a destroyer spotted close from this ship, you will have a VERY bad day. AA emplacements). Gun Fire Control System Modification 2 decreases the area of the shell dispersion ellipse by 7%. Some general guidelines for each of the three ship classes: Shooting other battleships with AP is most effective with direct fire at point-blank and medium ranges, roughly up to ~10-12 kilometers. What do you plan on doing? 203mm - Don't take IFHE on 203mm armed ships. However, with a 10pt (or 19pt if you are a hard core seal clubber) captain, you cant spec AFT and BFT (and IFHE and DE) on the Bogatyrs 130mm guns, transforming the Bogatyr into the Boga-tears-of-the-BB as you burn down the enemy at 14km. Penetrating the citadel armor around the magazine often results in a spectacular one-shot kill. The penalty to firing chance changes with caliber now. An ellipse constructed around the dispersion area is called the dispersion ellipse. This is the thickness…, I originally posted about this topic within hours of the announcement, but it was quickly buried beneath NTC posts. A shell that destroyed the ship's laundry room or the galley in an artillery duel would have much less of an immediate effect on combat capability than a shell that hit the magazine or the engine compartment. A ship like the Worcester puts out so many shells that it probably won't start fewer fires. The dotted line is the normal distribution generated from these results. A double-click will fire all guns in one salvo with one dispersion ellipse, sequential fire will construct dispersion ellipse for each turret salvo separately. Therefore a significant portion of the ship's interior space is needed for the every-day activities, but has no direct effect on ship's fighting capacity in the critical moments of the battle. However, some carriers have enough armor to resist HE, and AP should be shot at them. After the first threshold is reached, the damage received is halved (x0.165 dmg for shell penetration). Types of Shells and Armour World of Warships - learn more about naval shell types, download and play free online multiplayer warship game for pc AP shells can sometimes be used against lightly armored enemy cruisers and carriers, since you have just enough armor penetration to defeat their citadel armor, and can also sometimes be used against other Destroyers because of their higher damage (although they will not destroy modules like HE shells do). The citadel is normally located in the middle of the ship, and is roughly half the ship's length. 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