ID: 1104631254 Copy. Earn this Badge in: Character Badge Hunt for Sonic the Hedgehog: RP. and InForm == false then, if Message == "off" or Message == "Nice fight." Share: Most Popular Ultra Instinct Roblox ID. Beli Mastered Ultra Instinct (MUI) - A Universal Time dengan harga Rp 5.500 dari VoidBlox. Popular Posts. 94 Pages. ID: 1579337956. Show entries. Subscribe. Read More. While Goku's movements have grown sharper than before, he is still unable to deal Jiren a decisive blow. 02, 2020. 1 hour ago, CSS | Badge. And not just GOKU, MASTERED ULTRA INSTINCT GOKU!! Select from a wide range of models, decals, meshes, plugins, or audio that help bring your imagination into reality. You can use the contact us page of the website to talk to us. Description. Game System: Beta -[Q] Ki Blast -[E] Combat -[C] Charge -[R] Defense -[L] PlayerLock Update: Fixed Defense, Fixed Form Multi, Fixed Lock-On, Fixed Forms, Remade EnergyMoves, Added New HUD - Max Stats = 500M+ - Mastered Ultra Instinct Kaioken Max Stats = … This item is not currently for sale. The time limit ending is shown from b… In this video, I became GOKU! Roblox ID. Roblox Song Codes - Roblox Audio Catalog - Musica Roblox. ", "White"), Hair7.BrickColor = BrickColor.new("White"), Weld1.C0 = CFrame.new(0, 1.2, -0.17) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)), Mesh.MeshId = "http://www.roblox.com/asset/?id=1125231485", char.Head.face.Texture = "rbxassetid://1432474885", local ice2 = Instance.new("SpecialMesh", ice), ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0), local icesmoke = Instance.new("ParticleEmitter", ice), icesmoke.Lifetime = NumberRange.new(0.5, 0.8), icesmoke.Transparency = NumberSequence.new({, icesmoke.Rotation = NumberRange.new(0, 360), icesmoke.Acceleration = Vector3.new(0,0,0), icesmoke.Texture = "http://www.roblox.com/asset/?id=", icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5)), maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name, local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude. If it doesn’t, start the, Character Badge Hunt for Sonic the Hedgehog: RP. maxForce = Vector3.new(math.huge, math.huge, math.huge), local SpeedSave = hit.Parent.Humanoid.WalkSpeed, hit.Parent.Humanoid.WalkSpeed = SpeedSave, BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3), BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3), BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3), MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal"). Find this badge in-game to unlock Mastered Ultra Instinct and Ultra Instinct Sonic. Mar. If you are happy with this, please share it to your friends. He's ascended, that's all i need to say, at least i limited his power. Remember to share this page with your friends. 6 min ago, Haskell | Ultra Instinct Theme (Official Version) Roblox ID. Roblox Song Codes - Roblox Audio Catalog - Musica Roblox. Click RobloxPlayer.exe to run the Roblox installer, which just downloaded via your web browser. After installation, click Play below to join the action! and InForm == true then, local ContentProvider = game:GetService("ContentProvider"). Check Always open links for URL: Roblox Protocol and click Open URL: Roblox Protocol in the dialog box above to join games faster in the future! Add Description. becoming mastered ultra instinct in roblox roblox dragon ball forces test server episode 2, Dragon ball forces test server episode 2 duration. Roblox music codes 2021; Music Codes; Promo Codes; My Favorite; Roblox music codes - With 2 MILION+ Song ID 2021. Was this form worth th. Discover 2 MILION+ Roblox Song IDs. VelocityInheritance = VelocityInheritance, function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch), local h = hit.Parent:FindFirstChildOfClass("Humanoid"), for _, v in pairs(hit.Parent:children()) do, if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then, if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then. Autonomous Ultra Instinct (身み勝がっ手ての極ごく意い Migatte no Goku'i, lit. Type. Favorites: 15 - I like it too! Games Movies TV Video. Recently Changed Pages . (Q - Teleport) The user teleports a short distance in front of them. Eminem - Rap God (15 SECONDS) *READ DESC* Splatoon 2 - Tidal Rush [SPOILERS] xxxtentacion - VERY RARE FOREVER FREESTYLE. Find this badge in-game to unlock Mastered Ultra Instinct and Ultra Instinct Sonic. In robloxs dragon ball final stand we finally become ultra instinct again the first major step to becoming mastered ultra instinct. Your walkspeed is faster and you're able to move in timestop and damage those in time erase. Description: No description yet. Ultra Instinct Nolan. -- Takes an asset list and preloads it. Hes exceeded past his limits... hes achieved.. Ultra Instinct! Show entries. Use this Game Pass in: Dragon Ball Final Remastered . BrickColor = BrickColor.new(tostring(BColor)), function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale), function CreateWeld(Parent, Part0, Part1, C0, C1), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), coroutine.resume(coroutine.create(function(), local sou = Instance.new("Sound", par or workspace), game:GetService("Debris"):AddItem(sou, 6), sou2 = Instance.new("Sound", par or workspace), CreateSong("http://www.roblox.com/asset/?id=", Character, 2), for i, v in pairs(workspace:GetChildren()) do, if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then, local dist = t.Position - obj.Position.magnitude, function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), prt.CFrame = cframe * CFrame.new(x1, y1, z1), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function BreakEffect(brickcolor, cframe, x1, y1, z1), prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), game:GetService("RunService").Stepped:connect(function(), Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude, local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character), if equipped == true or equipped == false then, if 1 < RootPart.Velocity.y and hit == nil then, if attack == false and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1), elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3), RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3), LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 200000 and hit ~= nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2), RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 2), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2), LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 2), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2), if 1 < RootPart.Velocity.Y and hit == nil then, if attack == false and ice_mode == true then, elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then, elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1), RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1), RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1), LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]), Thing[1].Transparency = Thing[1].Transparency + Thing[3], Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0), Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]), Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0), Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0), local Aura = Instance.new('ParticleEmitter'), Aura.Transparency = NumberSequence.new(1,0.2,1), Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color), Aura.Size = NumberSequence.new(0.8,0.8,0.1), local Aura2 = Instance.new('ParticleEmitter'), Aura2.Transparency = NumberSequence.new(1,0.2,1), Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color), Aura2.Size = NumberSequence.new(0.8,0.8,0.1), Aura.Transparency = NumberSequence.new(1,0.4,1), Aura.Color = ColorSequence.new(BrickColor.new("Alder").Color), Aura2.Transparency = NumberSequence.new(1,0.4,1), Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color), Aura.Transparency = NumberSequence.new(1,0.7,1), Aura.Color = ColorSequence.new(BrickColor.new("White").Color), Aura2.Transparency = NumberSequence.new(1,0.7,1), Aura2.Color = ColorSequence.new(BrickColor.new("White").Color), Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color), Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color), local tra = Instance.new('ParticleEmitter'), tra.Color = ColorSequence.new(BrickColor.new("White").Color), tra.Transparency = NumberSequence.new(0.2,0.3,1), function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size), function IcePartFunk(HPart, aria, Min, Max), IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)), IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0), IcePart.BrickColor = BrickColor.new("" .. WSH), game:GetService("Debris"):AddItem(IuW, 4), game:GetService("Debris"):AddItem(IcePart, 6), local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale), local Part = Instance.new("Part", Parent), local Mesh = Instance.new("SpecialMesh", Part), Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size), Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale), Create = function(Parent, Part0, Part1, C0, C1), Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread). Buy. z_imtr: '%%VIEW_URL_UNESC%%'  As a result, it is known as the "state of the gods" (神の領域, kami no ryōiki). It is an extraordinarily difficult technique to master, even for the Hakaishin.However, angels like Whis appear to have mastered it. You've mastered ultra instinct. Lihat Komentar. Pastebin is a website where you can store text online for a set period of time. Please click the thumb up button if you like the song (rating is updated over time). Click Run when prompted by your computer to begin the installation process. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), game:GetService("Debris"):AddItem(bodvol, 0.5), game:GetService("Debris"):AddItem(rl, 0.5). Here are Roblox music code for р??? 36 min ago, HTML 5 | Please enable Javascript to use all the features on this site. We have 2 MILION+ newest Roblox music codes for you. I Play Pokemon Go Everyday Remix. Pastebin.com is the number one paste tool since 2002. Other songs you may like. Register Start a Wiki. Just copy and play it in your Roblox game. Rating: 239. We have 2 MILION+ newest Roblox music codes for you. Ultra Instinct is an ultimate technique that separates the consciousness from the body, allowing it to move and fight independent of a martial artist's thoughts and emotions. Wikis. We love hearing from you! Color = ColorSequence.new(Color1, Color2). maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, coroutine.resume(coroutine.create(function(Part), game:GetService("Debris"):AddItem(BodPos, 3), game:GetService("Debris"):AddItem(BodGy, 3), game:GetService("Debris"):AddItem(debounce, Delay), function ShowDamage(Pos, Text, Time, Color), local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)), local BillboardGui = Create("BillboardGui")({, game.Debris:AddItem(EffectPart, Time + 0.1), EffectPart.Parent = game:GetService("Workspace"), EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0), function MagniDamage(Part, magni, mindam, maxdam, knock, Type), for _, c in pairs(workspace:children()) do, local targ = head.Position - Part.Position, if magni >= mag and c.Name ~= Player.Name then, Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1), function MagniKILL(Part, magni, knock, Type), EffectModel = Instance.new("Model", Character), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type), local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), Create = function(brickcolor, cframe, x1, y1, z1), local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()), function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), coroutine.resume(coroutine.create(function(Part, Mesh), Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3), function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects, local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)), local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2), local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent), Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15), MainPos = MainPos + MouseLook.lookVector * speed, MouseLook = MouseLook * angles(math.rad(-1), 0, 0), local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()), game:GetService("Debris"):AddItem(refpart, 2), CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1), BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05), BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05), MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg"), game:GetService("Debris"):AddItem(refpart, 0), function shoottraildd2(mouse, partt, SpreadAmount), Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15), BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05), BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05), function shoottraildd22(mouse, partt, SpreadAmount), Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15), BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05), BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05), function shoottraildd3(mouse, partt, SpreadAmount, dmg), Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05), BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05), BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05), MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness"), function shoottraildd4(mouse, partt, SpreadAmount, dmg), Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15), MagniDamage(refpart, 4, dmg, 40, 0, "Normal"), ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock), h=hit.Parent:FindFirstChildOfClass("Humanoid"), for _,v in pairs(hit.Parent:children()) do, if hit.Parent.Parent:FindFirstChild("Torso")~=nil then, h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid"), hit=hit.Parent.Parent:findFirstChild("Head"), if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then, if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end, --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then, c.Value=game:service("Players").LocalPlayer, showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red")), showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")), local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit, hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0), local bodvol=Instance.new("BodyVelocity"), bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003), rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000, rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)), game:GetService("Debris"):AddItem(bodvol,.5), bp.maxForce=Vector3.new(math.huge,0,math.huge), -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback, bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05, bp.velocity=Property.CFrame.lookVector*knockback, local bodyVelocity=Instance.new("BodyVelocity"), bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003), game:GetService("Debris"):AddItem(bodyVelocity,1), rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)), bp.maxForce=Vector3.new(math.huge,math.huge,math.huge), so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5), TargHum=ZTarget.Parent:findFirstChild("Humanoid"), cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position), dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z), workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position), --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do, if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then, --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100), cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0), game:GetService("Debris"):AddItem(debounce,Delay), local txt = Instance.new("BillboardGui", c), local text = Instance.new("TextLabel", txt), text.TextStrokeColor3 = Color3.new(0,0,0), --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}, CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--, c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)), elseif Char.Parent:findFirstChild("Head")~=nil then, c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)), f.maxForce=Vector3.new(math.huge,math.huge,math.huge), game:GetService("Debris"):AddItem(m,.5+du), for I,dr in pairs(workspace:GetChildren()) do, if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then, local dt = dr:FindFirstChild("HumanoidRootPart"), dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1)), dz.BrickColor = BrickColor.new("New Yeller"), dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge), dA.Position = dz.Position + Vector3.new(0, 5, 0), dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4), dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999), local dD = Instance.new("BodyAngularVelocity"), dD.MaxTorque = Vector3.new(99999, 999999, 999999), dv.Transparency = dv.Transparency + 0.175, dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c), Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2), RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2), LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3), RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2), LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2), local rngm = Instance.new("SpecialMesh", rng), rngm.MeshId = "http://www.roblox.com/asset/?id=3270017", local hita = rng6.Touched:connect(function(hit), ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1), local pie222 = Instance.new("ParticleEmitter"), pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color), pie222.Texture = "http://www.roblox.com/asset/?id=224413104", pie222.Transparency = NumberSequence.new(0.6,1), pie222.Rotation = NumberRange.new(-320, 320), rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2, rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5, rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10, rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8), rng3.Transparency = rng3.Transparency + 0.01, rng5.Transparency = rng5.Transparency + 0.01, rng6.Transparency = rng6.Transparency + 0.021, rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1), rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3), rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1), game:GetService("Debris"):AddItem(rng, 1), game:GetService("Debris"):AddItem(rng3, 1), game:GetService("Debris"):AddItem(rng5, 1), local rng = Instance.new("Part", RightArm), local Must2 = Instance.new("Sound",Torso), rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8), mouse.KeyDown:connect(function(k) ---galickgun, if attack == false and k == "=" and MV4 > 80 and firemode == true then, Aura.Transparency = NumberSequence.new(0.4,1), Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color), Aura.Rotation = NumberRange.new(-360,360), Aura2.Texture = "rbxassetid://1046299182", Aura2.Transparency = NumberSequence.new(0,1), Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color), Aura2.Rotation = NumberRange.new(-360,360), Firepart1 = Instance.new("Part", RightArm), Firepart2 = Instance.new("Part", LeftArm), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1), BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06), BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1), effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)), effect.BrickColor = BrickColor.new("Really black"), game:GetService("Debris"):AddItem(effect, 0.3), e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0), char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0), local Must = Instance.new("Sound",workspace), local thing = Instance.new("SpecialMesh",lb), thing.MeshId = "http://www.roblox.com/asset/?id=20329976", lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0), lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0), Aura.Transparency = NumberSequence.new(0.5,1), Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color), Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2), local Aura3 = Instance.new('ParticleEmitter'), Aura3.Texture = "rbxassetid://1046299182", Aura3.Transparency = NumberSequence.new(0.4,1), Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color), Aura3.Rotation = NumberRange.new(-360,360), local Aura4 = Instance.new('ParticleEmitter'), Aura4.Texture = "rbxassetid://1046299182", Aura4.Transparency = NumberSequence.new(0.7,1), Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color), Aura4.Rotation = NumberRange.new(-360,360), local Aura5 = Instance.new('ParticleEmitter'), Aura5.Transparency = NumberSequence.new(0.2,1), Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color), Aura5.Rotation = NumberRange.new(-360,360), local quake = Instance.new("Sound",workspace), quake.SoundId = "rbxassetid://1048411878", thing.MeshId = "http://www.roblox.com/asset/?id=471124075", thing.Scale = thing.Scale + vt(0.5,0,0.5), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05), local Must2 = Instance.new("Sound",Torso) --1048411878, local Gone = Instance.new('ParticleEmitter'), Gone.Transparency = NumberSequence.new(0.7,1), Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color), Gone.Rotation = NumberRange.new(-360,360), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2), BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06), BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1), BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02), BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04), BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05), if musiccommand == 1 and musicwait == false then, if musiccommand == 2 and musicwait == false then, if musiccommand == 3 and musicwait == false then, function HitpartFunk3(HPart3, Xv, Yv, Zv), game:GetService("Debris"):AddItem(Hitpart3, 20), function HitpartFunk2(HPart2, Xv, Yv, Zv), game:GetService("Debris"):AddItem(Hitpart2, 20), function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv), MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal"), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1), LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-99 + 1 * math.cos(sine / 25))), 0.3), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3), RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3), RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3), LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3), HitpartFunk(RightLeg, 40, 60, 0, -0.5, 0), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3), RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3), LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightLeg, 1, 1), HitpartFunk(RightLeg, 60, 160, 0, -0.5, 0), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 2) * angles(math.rad(-99), math.rad(-0), math.rad(-30)), 0.3), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2), RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(-30), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2), LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(-30 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-0 + 1 * math.cos(sine / 25))), 0.3), RH.C0 = clerp(RH.C0, cn(1.1, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2), LH.C0 = clerp(LH.C0, cn(-0.5, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2), icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104", game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3", icesmoke.Acceleration = Vector3.new(0, 15, 0), icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142", icesmoke.Transparency = NumberSequence.new(0.7, 1), if attack == false and k == "x==" and MV1 > 19 and firemode == false then, CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5), MagniDamage(Firepart2, 6, 20, 40, 10, "Normal"), BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08), LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7), BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025), BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02), MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze"), if char:FindFirstChild("TalkingBillBoard")~= nil then, char:FindFirstChild("TalkingBillBoard"):destroy(), if attack == false and k == "=" and MV2 > 89 and firemode == true then, Firepart = Instance.new("Part", RightArm), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8), CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5), BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06), BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06), BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2), RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05), LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1), RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1), LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1), shoottraildd22(mouse.Hit.p, RightArm, 0, 10), if attack == false and k == "=" and MV2 > 89 and InForm == true then, BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06), BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06), RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1), shoottraildd(mouse.Hit.p, RightArm, 0, 10), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8), BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06), BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06), BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06), BasePart.TopSurface = Enum.SurfaceType.Smooth, BasePart.BottomSurface = Enum.SurfaceType.Smooth, BasePart.FormFactor = Enum.FormFactor.Custom, BasePart.Size = Vector3.new(0.2, 0.2, 0.2), local icy_Player = game.Players.localPlayer, local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart"), game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708", CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1), local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot"), Fly = Instance.new("BodyPosition", char.Torso), Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge), Rot = Instance.new("BodyGyro", char.Torso), Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge), CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5), local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position, Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed, Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed, Vectoring = Vectoring * CFrame.new(Speed, 0, 0), Vectoring = Vectoring * CFrame.new(-Speed, 0, 0), Vectoring = Vectoring * CFrame.new(0, Speed, 0), Vectoring = Vectoring * CFrame.new(0, -Speed, 0), Speed = math.min(Speed + Speed * 0.025, MaxSpeed), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2), RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1), CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8), CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1), CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5), BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2), BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2), BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2), BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2), local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character), icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random()), icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0), icePath.BrickColor = colors[math.random(1, #colors)], icePath.Parent = game:GetService("Players").LocalPlayer.Character, game:GetService("Debris"):AddItem(icePath, 1), icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36, if attack == false and k == "=" and MV3 > 19 and hoop == true then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1), RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3), LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1), BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08), BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09), BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08), BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2), LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3), BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04), BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06), BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04), BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06), BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08), MagniDamage(Torso, 75, 70, 75, 40, "Freeze"), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1), RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3), RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1), MagniDamage(Torso, 75, 1, 75, 40, "Impale"), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65), if attack == false and k == "c" and MV3 > 189 and firemode == true then, FastFireBall = Instance.new("Part", RightArm), FastFireBall2 = Instance.new("Part", LeftArm), FastFireBall2.Size = Vector3.new(1, 1, 1), BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1), BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1), BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06), BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06), BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06), BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2), RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2), LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2), BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05), BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05), if Rapid == true and ice_mode == false then, BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1), BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4), RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3), LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3), CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2), shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10), BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1), BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5), RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3), LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3), CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2), shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10), CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8), Object = Player.Character.HumanoidRootPart, local Model = Instance.new("Model",workspace), if Player.Character:FindFirstChild("Shirt") then, local Shirt = Player.Character.Shirt:Clone(), if Player.Character:FindFirstChild("Pants") then, local Pants = Player.Character.Pants:Clone(), local Humanoid = Instance.new("Humanoid",Model), local LeftArm = Player.Character["Left Arm"]:Clone(), LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00), local RightArm = Player.Character["Right Arm"]:Clone(), RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00), local LeftLeg = Player.Character["Left Leg"]:Clone(), LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00), local RightLeg = Player.Character["Right Leg"]:Clone(), RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00), local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}, local mod = Instance.new("Model", workspace), if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then, if not workspace:FindFirstChild("MobModel") then, for i,v in pairs(Character:children()) do, if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then, new.BrickColor = BrickColor.new("Dark blue"), for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end, repeat wait() until not mod or #mod:children() == 0, if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then, SoundFolder = Instance.new("Folder",char), punchsound1 = Instance.new("Sound",Torso), punchsound1.SoundId = "rbxassetid://137579113", StrongPunch = Instance.new("Sound",Torso), StrongPunch.SoundId = "rbxassetid://441202925", StrongPunch1 = Instance.new("Sound",Torso), StrongPunch1.SoundId = "rbxassetid://441202925", StrongPunch2 = Instance.new("Sound",Torso), StrongPunch2.SoundId = "rbxassetid://441202925", GroundImpact = Instance.new("Sound",Torso), GroundImpact.SoundId = "rbxassetid://165970126", getplayer.Position = Vector3.new(999,999,999), getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3, if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then, to = hit.Parent:findFirstChild("HumanoidRootPart"), to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2, for i,v in pairs(to.Parent:GetChildren()) do, RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3), HitpartFunk(RightArm, 10, 20, 0, -0.7, 0), to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0)), a21e.Transparency = a21e.Transparency + 0.03, aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2), a51e.Transparency = a51e.Transparency + 0.03, aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5), a61e.Transparency = a61e.Transparency + 0.02, hitground.Position = Vector3.new(999,999,999), ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z), aad.Texture = "http://www.roblox.com/asset/?id=108186785", smokemesh.MeshId = "rbxassetid://928329648", smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3), smoke.Transparency = smoke.Transparency + 1/20, aad.Transparency = aad.Transparency + 1/20, ys.maxForce = Vector3.new(math.huge, math.huge, math.huge), to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0)), idk = Instance.new("BillboardGui",Zanzoken), RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3, to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0)), to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)), to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0)), to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0)), to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74)), to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0)), to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0)), to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0)), Aura4.Color = ColorSequence.new(BrickColor.new("White").Color), to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0)), to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0)), to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0)), to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35)), RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35)), sound1.SoundId = "rbxassetid://440145223", sound2.SoundId = "rbxassetid://440145223", sound3.SoundId = "rbxassetid://440145223", effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0), shok.BrickColor = BrickColor.new("Institutional white"), shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22), shok.Transparency = shok.Transparency + 0.035, shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4), shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29)), mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12), shok.Transparency = shok.Transparency + 0.11, shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4), shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15)), mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1), shok.Transparency = shok.Transparency + 0.002, shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4), shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)), mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1), shok.Transparency = shok.Transparency + 0.03, shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2), shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4), shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)), mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1), shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), mesh.MeshId = "http://www.roblox.com/asset/?id=1051557", mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5), shok.Transparency = shok.Transparency + 0.004, shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4), shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)), shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4), shok.Transparency = shok.Transparency + 0.06, shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1), shok.Transparency = shok.Transparency + 0.005, shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), shok.Transparency = shok.Transparency + 0.09, shok.Position = effspwn.Position + Vector3.new(0, 5, 0), mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2), mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5), shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5), mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5), shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4), shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)), mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5), local exp = Instance.new("Explosion",Torso), for i, v in pairs(Torso:GetChildren()) do, if attack == false and k == "]" and MV4 > 80 and firemode == true then, BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06), BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06), BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06), BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2), LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1), RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1), BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06), BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06), BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06), BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06). 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