Contrary to popular belief, this is not really much of a DPS increase. In order to switch to Madness, you just need to switch out the alacrity implant and ear for a critical version (both still have a critical augment). I recommend using 1 alacrity earpiece, 1 alacrity implant, and 1 critical implant, all with critical augments. In addition, Whirlwind activates instantly. Chain Lightning is used before Shock after Crushing Darkness in this first instance because you will not have all 5 stacks of Focal Lightning (your 5% alacrity) yet, which you want sooner rather than later and you still have 3 GCDs before you have to use Shock so it isn’t a DPS loss to delay it 1 GCD. , 12:26 AM
You should also know that if you get bubbled by another sorc, you will not be given Lightning Barrier and you have to make sure that your current bubble is completely removed before applying your own as soon as the deionized debuff wears off. You need the cooldown reduction on Force Speed in order to maximize the benefit provided by your Gathering Storm set bonus and the other effects are nice too. It’s very difficult to capitalize on this in PvE unless you’re taking damage very consistently, the only example I can think of is if you’re kiting Raptus. Effect: Reduces all damage taken while stunned by 30%. You will get yelled at if you mess up. To go to this page, click the link below. Find low everyday prices and buy online for delivery or in-store pick-up. Effect: Using Phase Walk to return to its marked location grants Shifting Silhouette, keeping you from being lept to or pulled and making you immune to pushback for the next to seconds. The only benefit this has is if a temporary damage increase, like from a relic or adrenal, falls off midway through the cast so the ability would not benefit from the damage increase when it was casted, but would if it were instant. I will not be writing out tooltip descriptions for abilities and I will only be writing out the components of discipline passives that directly relate to the ability and rotation. If you ever have to do this, something has clearly gone wrong with the attempt, or someone is not pulling their weight and you should complain to the raid lead and make a big scene about having to off-heal. The only thing you really don’t want to delay is Thundering Blast. This healing scales up to 4% with the charges for Enduring Bastion. close this message. This ability should only be used if you think you or someone else will die if you don’t use it, and when I say die, I mean it, I do not mean take a giant hit, I mean die. However, it does have a few benefits that make it worthwhile to use on occasion: I want to thank Zab, Zanwell, and Cortell for your invaluable feedback on this guide, you’ve all been (and continue to be) fantastic competition in StarParse and inspire me to do better. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5.0 are still valuable, more than even the old 236 or 240s! If an attack is dodged/parried/deflected/resisted thanks to defense chance, you will not trigger Lightning Barrier, and I’ll explain this in greater detail when I talk about Phase Walk and the Shifting Silhouette utility. If no, it’s single target. Additionally, reduces damage taken from area effects by 30%. Recommendation: Take this on specific fights only. Unfortunately, now we don’t really get to use it for movement since we need it for the Gathering Storm set bonus, though if you come across a situation where you will likely die if you don’t use it, save it for that situation but try to rely on Phase Walk as much as possible if those situations can be predicted and make sure to use Force Speed during downtime to keep reducing the cooldown on Polarity Shift. It’s important you do this because you will get more abilities off during the Adrenal window thanks to your higher APM thanks to the alacrity and the damage increase will compound with the stat increase from the adrenal. All offensive cooldowns should be used as frequently as possible under the conditions stated here or if it needs to be saved for a DPS check/burst window, but don’t start delaying it for that until you see that you have to. Some DPS is better than zero DPS. Weapon damage is synonymous with Ranged/Melee damage. This is your hard stun. Welcome to my 6.0 guide for Telekinetics Sage! In other fights, there will be certain attacks that bosses will do that make Lightning Barrier tick a ton in a very short time. There are a few fights in the game where DoTs end up being coded as dealing direct damage instead of periodic so Lightning Barrier ends up getting a ton of ticks in quick succession. Everything in the game has armor and this information is not factored into the tooltips so you have to look at how much the ability did to a specific target in Starparse or the flytext to get an accurate reading. If yes, then it’s an AoE. Next time, Target A’s Affliction gets refreshed with Crushing Darkness and Target B’s gets refreshed with Chain Lightning and so on. What happens if I don’t have time to finish a cast before moving? FULLY UPDATED FOR ONSLAUGHT. Effect: Strike the target with your lightsaber, dealing ~8,400 weapon damage and immobilizing it for 3 seconds. You should have a very good idea of where this ability is on your bar because if you have to waste time finding it, you’ll probably end up sending a corpse soaring through the air instead of saving someone’s life and at that point, you’re better off just removing it from your bar. Use my referral link to sign up and get a FREE Preferred Friends Bundle and 7 Free Days of Subscription! 80 votes, 35 comments. That honor goes to the Mercenary, which has a 24 second cooldown on their interrupt (and it was the only class that didn’t have one at launch). Can I finish this cast before I need to move? This means it’s better to use Recklessness and Force Speed on this ability rather than Lightning Bolt since the effects will apply to the entire channel. While Crushing Darkness is on the target, it deals slightly less damage than Lightning Flash and Chain Lightning, but it doesn’t benefit from forks or Reverberating Force which increases the critical damage of some of your other abilities by 15%. Right after Lightning Flash or the second Chain Lightning in your opener are good times to use it and if you are having an issue continually, request that someone guard you and tell your tanks that they need to learn how to generate threat better because they should be able to keep aggro. A good rule of thumb is to use Unnatural Preservation on cooldown provided you can take full (or almost full) benefit of the heal and save it for the damage reduction if you’re going to take a dedicated hit or plan to pair the damage reduction with Cloud Mind to get a ton of ticks out of Lightning Barrier. Convection is a tier 1 Sith Sorcerer Lightning skill. In fact, it will have approximately a 33% uptime where your Alacrity will be increased such that you will have a 1.1 second GCD and deal 20% more damage with all of your attacks. There are four dimensions of damage types that exist: LEARN MORE ► SWTOR Guide to Damage Types and Damage Mitigation. This is more significant than it has been in prior expansions since the overall uptime of Polarity Shift has increased significantly thanks to the Gathering Storm set bonus. Before you use this on yourself, make sure that you don’t get Lightning Barrier ticks off of it and try to avoid using this as your cleanse, a lot of the cleanses that DPS are responsible for can be removed with an ability that is off the GCD like the CC break or the Emersion utility. Charged Reaction – Lightning Bolt increases your force regeneration rate by 10%, stacks up to 3 times (30% total). This makes Crushing Darkness a very poor candidate for for use with Force Speed and Recklessness because only the weak, initial hit will benefit from these abilities or any others that only affect direct damage. You can also pre-cast Crushing Darkness instead even with Stormwatch, the difference in DPS is very small. Lightning Barrier only works against direct damage, so if you’re getting hit by periodic damage while trying to utilize Lightning Barrier on another attack, this utility point can help you minimize the damage your bubble takes against attacks that don’t trigger Lightning Barrier. Besides it being not your job, a lot of bosses have fairly tight enrage timers, so if you’re having to waste your precious GCDs helping out another role because they can’t deal with what they are fully capable of dealing with, you’re gonna end up wiping to an enraged boss later anyway. It also only has a 40m range, so be mindful on larger maps that it might not catch everyone and position yourself accordingly so that it catches as many people as possible. It’s very helpful in resetting the Lightning Storm proc to Thundering Blast if they get desynchronized. Find low everyday prices and buy online for delivery or in-store pick-up Make sure that the adds you’re using it on will stay alive for a while, at least the full duration of the base DoT. Corrupted Flesh utility – 15% against periodic damage. This effect does not affect Static Barriers placed on allies and cannot occur more than once each second. Since Reverberating Force was buffed in 6.1.1, Shock should no longer be used with Recklessness or Force Speed. Melee and Ranged are the easiest to determine, the attack is generally melee if it is coming from a lightsaber swing and generally ranged if it is coming from a blaster. This proc is one of the primary reasons why you don’t have any energy management as a Lightning Sorc since you are almost guaranteed to have this proc for ⅔ of your attacks and will always get it from Thundering Blast since it’s an autocrit. It can also be placed in custom offhand items, such as foci, generators, and shields. Effect: Increases damage reduction by 3%. Because you aren’t dealing any damage while channeling this ability, it is absolutely critical that you do not channel it for longer than you need to. Effect: Your Static Barrier, Force Barrier, and Enduring Bastion heal you for 1% of your total health every second for as long as they last. Recklessness is used before Affliction because it puts the ability on cooldown sooner and Affliction will not consume a Recklessness charge because it isn’t direct damage. This is easily the hardest hitting ability on the sorc and accounts for about 20% of your total damage output. Generally, this means that you’ll have to delay Crushing Darkness by a GCD so that you can use the second charge on Chain Lightning. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Additionally increases the healing done by Unnatural Preservation by 30%. Unfortunately, it only has a 30m range. This chance is not increased by Chaos Nexus, but does benefit from the effects of Conduction. Primeval Fatesealer is used before Polarity Shift because Polarity Shift is affected by Alacrity while Primeval Fatesealer is not. Make sure you’re standing in a safe location and if multiple people are dead, check with the raid lead if you aren’t sure who to revive. If you’re in one of these situations, it’s more important to make sure that you have Force Barrier available to you or know that your healers can handle any other damage you’ll take because you will not have any other defensives after doing this, though it’s usually not a problem. However, Unnatural Vigor has complicated this somewhat because it grants 15% damage reduction for 6 seconds after use, so now you often have to weigh the damage reduction against the healing if you’re at full health (is it better to take the full hit and heal afterwards or will the damage reduction end up being more valuable?). When something is about to die and you think there’s a high chance that the target will die before you finish a cast on Lightning Bolt. That said, once in a while I do need to use it since I am less likely to be able to use Lightning Bolt while moving now since I don’t have Force Speed available on-demand. Each tick of Lightning Barrier deals nearly the exact same amount as a Lightning Bolt/Shock/Force Lightning, so as long as you manage to take damage that causes Lightning Barrier to tick once every 30 seconds (the maximum duration of the bubble), you will break even on DPS when Static Barrier is used in place of a Lightning Bolt while mitigating a significant amount of damage at the same time. This page is not meant to keep you from following the link you've clicked on. I would like to thank Endonae for reaching out with an offer to deliver this extensive Lightning Sorcerer PvE Guide for SWTOR Update 6.0+. Affliction has one proc that is relevant to your rotation: Thundering Blast (Force/Internal/Direct/Single Target/Casted). As of 6.1.1, the duration increase of Polarity Shift has been reduced from 10 seconds to 5 seconds and no longer requires Force Speed to have been used recently in order to receive this duration increase. And with the Jedi Sage and Sith Sorcerer being lightly armored healing and DPS classes, the tacticals for these two classes makes them all … Not sure what you mean by re'rolling tacticals. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. There is an alternative build you can do specifically for level 70 content that allows you to have the 1.2s GCD while the Primeval Fatesealer relic is active. It should never be used on Crushing Darkness because it will only affect the initial hit because that’s the only part that is direct damage and Lightning Bolt is too weak. In any case, Lightning Storm ends up proccing off of a Lightning Bolt right before you cast Thundering Blast. There are still instances where this utility point is taken, but it shouldn’t be taken if the fight can make great use out of Lightning Barrier so the two points should not be taken at the same time. Telekinetic Wave gives you Telekinetic Flux, causing your next Telekinetic Blitz to arc to multiple targets for the next 10 seconds. Recommendation: Always take this. Additionally, reduces the cooldown of Unnatural Preservation by 5 seconds. As I mentioned before, Shock is no longer a good choice to use Recklessness on because it doesn’t benefit from the Reverberating Force discipline passive. Balance also has a shorter max range (30m vs 35m), its mobility is weaker thanks to Telekinetic Throw channels, and isn’t as strong defensively since it provides s… It is required for Cartel Warlords in NiM to cleanse Horic’s grenade. Force Flash – This proc is built directly into the ability and reduces the activation time of your next Crushing Darkness by 0.5 seconds. Crushing Darkness has one proc that is relevant to the rotation that I haven’t yet mentioned: Shock (Force/Energy/Direct/Single Target/Instant). His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! A great way to remember this is that damage increases apply once the health is actually reduced (or when you see the flytext for the damage value), not based on ability activation. Effect: Reduces the cooldowns of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds. The second component of the effect won’t change how you use the ability since Crushing Darkness already has a pretty high priority. Effect: Increases the damage dealt by Force Storm by 25%. This effect introduces a lot of RNG to the spec because it accounts for about 6% of your damage dealt and some of your other passives are dependent on Forking. You need that extra 1% in order to reach the 36.38% alacrity threshold to gain the 1.1s GCD while Polarity Shift is active. Effect: Unnatural Preservation increases your damage reduction by 15% for 6 seconds. There are always better defensive utilities to take. Since this buff can get consumed on Forked Lightning, if you know that you’ll be using an ability that will Fork prior to using Thundering Blast and you are confident in your high APM, try using Force Speed immediately after using Thundering Blast instead of before in these instances in order to ensure that the buff gets consumed on Thundering Blast. This effect is very significant, over a parse that’s just a little less than 5 minutes, Forks triggered 116 times, resulting in 116 seconds of Polarity Shift’s cooldown getting reduced, almost enough for 2 additional uses of the ability! It also automatically critically hits targets affected by Affliction, so you want to make sure it’s applied before using this ability. It is useful for the turrets on Nahut and Berserkers on Geonosian Queen. Recommendation: Always take this, it’s useful in every fight. Your goal is to have your bubble survive long enough that you get at least one tick out of Lightning Barrier. Since this cooldown reduction is smaller as of 6.1.1, it’s now better to save this damage increase proc exclusively for Thundering Blast, instead of trying to use it on cooldown on something like Chain Lightning or Lightning Flash, though it’s not the end of the world if you use it on one of those abilities instead. If they are near each other, they can both get refreshed by Chain Lightning, so you don’t need to bother with this. But there is the option to use elemental convection for the insane cleave damage which is very good too. If you think Medpacs are too expensive, it’s time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. Couple this with the fact this requires you to use Telekinetic Blitz, and this tactical is very unappealing. Someone on the forums suggested using this Elemental convection tactical. This opener assumes that you are using the Stormwatch tactical and have the 6-piece Gathering Storm tactical; if you are using a different tactical, particularly Ticking Force-Bomb, pre-cast Crushing Darkness instead and just follow the priority list as this opener basically does. Your raid buff should be used on cooldown just like any other offensive cooldown unless it needs to be used for a burst phase or DPS check, normally the raid lead will make the call on when these should be used. This ability accounts for the smallest amount of your overall damage output (besides forks) at only about 5.3%. If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. Effect: Dark Heal increases the movement speed of the target by 50% for 6 seconds. It can also be used while CC’d, sometimes even when you can’t break out of the CC, the button will be grayed out, but it will still teleport you. This ability can be activated off the GCD even though it has a cast, the only reason it has one at all is to prevent you from placing it in the air or while you’re moving. These additional ticks will also proc Stormwatch. I also want to remind you that you need to locate and read what these abilities do so that you can place them in your bar. Chain Lightning is one of your harder hitting abilities, but does not need to be used immediately on cooldown. For level 70 content, you can make a separate build where you have 13.45% alacrity (out of combat) using 2652 alacrity rating. There are lots of exceptions to this rule, especially with what bosses give and it having a debuff does not make it a DoT. Some I have taken from Jedipedia’s database and TorCommunity’s database. Make sure you have this ability off cooldown for any DPS checks, but still make sure that you are using it as often as possible, so don’t save it for so long that it could have come off cooldown in time for the DPS check. Make sure that you wait until your bubble has completely expired or fallen off before reapplying it, otherwise you’re leaving DPS on the table. Defensively, Lightning is also very strong, having some of the highest continuously active damage reduction and some defensive cooldowns that can increase it to 84% for 6 seconds. Remember, you should use the Advanced Kyrprax Attack Adrenal in level 75 content and Advanced Kyrprax Critical Adrenal in non-level 75 content. In 6.0, thanks yet again to the Gathering Storm set bonus, this ability will have a very high uptime both thanks to the cooldown reduction and 20 second duration. There is also a way to increase the number of ticks that you get out of a single use of Static Barrier: increasing your damage reduction. The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. Thundering Blast is used before Lightning Flash despite missing out on a Stormwatch tick because Force Speed is much more effective when used on Thundering Blast than Lightning Flash (20% of Thundering Blast’s damage is greater than 20% of Lightning Flash’s). The benefit of using Recklessness during Polarity Shift is that you get to benefit from the 20% damage increase that is active thanks to the (yep, you guessed it) Gathering Storm set bonus, so those abilities’ damage increase will be compounded. If both Lightning Flash and Crushing Darkness are off cooldown at the same time, be sure to use Lightning Flash first so that you can take advantage of the reduced cast time on Crushing Darkness. However, that doesn’t mean it should be part of the normal rotation. Also, she knows Storm Watch is supposed to be better. Start by applying it to whichever enemies have the highest HP and work your way down. Effect: Thundering Blast, Innervate, and Force Leech may be activated while moving. This game is designed around each role being able to fully perform all of its duties without the need for another off-role’s help. In addition, targets stunned by your electrocute deal 25% less damage when Electrocute wears off. While it can provide a very small benefit on fights with forced downtime to give you an instant Chain Lightning, there are always better utilities to take. In 6.1.1, Madness performs ever so slightly better on the training dummy than Lightning, though in actual combat, it will often perform slightly worse since it doesn’t synergize nearly as well with the Lightning Barrier utility. Recommendation: Always take this. Welcome to my 6.0 guide for Lightning sorc! It can also be activated in the middle of channels (including Force Barrier), not casts though, without interrupting the cast so long as you stay in range of whatever you’re hitting. In addition, Force Speed lasts 0.5 seconds longer, Polarity Shift increases your movement speed by 100% while active, and the active cooldown of Force Speed is finished when Force Barrier ends. I can only find PvE guides. Changing the armoring of custom armor will change the armor rating and set bonus, if applicable. Balance does perform much better in AoE situations though since their Slow Mercy AOE tactical is far better than Telekinetics’ Elemental Convection, however Telekinetics is still one of the b… Effect: Targets affected by your Affliction are slowed by 30% for its duration. It slows the target by 50% for the duration of the channel (Lightning Bolt only slows by 30%). If a tank is telling you to stop DPS or hold off for a few seconds because they can’t keep aggro, don’t listen to them, they’re the one that doesn’t know the proper way to keep aggro. Generally the healers are responsible for dealing with most of the cleanses, though there are a few instances where the DPS should help, like on Dread Council with Tyrans’ Death Mark. Lightning Effusion – Direct Force Attacks grant 2 charges of Lightning Effusion when they critically hit, each charge reduces the Force consumed by your next Force attack by 75%. As of 6.1.1, Lightning was nerfed slightly, but it’s still a good ranged DPS spec to play in 6.0 and still generally performs better than Madness in real single target situations despite being the burst DPS spec, largely thanks to much greater contributions from Lightning Barrier, which don’t show up in dummy parses. Recommendation: Never take this. 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